using Framework;
using UnityEngine;

public class MainModule : ModuleBase<MainController, MainModel, MainView>
{
    
    public MainModule(string moduleName, Transform moduleParent, IModuleEventDispatcher eventDispatcher) : base(moduleName, moduleParent, eventDispatcher)
    {
    }

    protected override void OnRegister()
    {
        base.OnRegister();
    }
}
